MONTRÉAL, CANADA

1:58:42 a.m.

I build stories for digital screens, through 3D, motion, interface and code. Driven by curiosity , I shape visual worlds that feel precise, expressive and alive .

Creative Direction✶Art Direction✶3D Design✶Motion✶Interface✶Product Design✶Brand Design✶Storyboarding✶Real-time✶Code✶

Creative Director and Multidisciplinary Designer working across 3D, motion, interface design and code. With a foundation in spatial design and UI/UX, I build visual worlds for brands and products through animation, still imagery and visual storytelling, from first concept to production and into long-term partnerships. Because I’ve done the hands-on work, I direct knowing what each part of production actually takes, so teams can move fast and brands can go further.

Creative Director and Multidisciplinary Designer working across 3D, motion, interface design and code. With a foundation in spatial design and UI/UX, I build visual worlds for brands and products through animation, still imagery and visual storytelling, from first concept to production and into long-term partnerships. Because I’ve done the hands-on work, I direct knowing what each part of production actually takes, so teams can move fast and brands can go further.

I believe visuals should do more than look good: they should help people understand a product and push it toward its goals. My approach is grounded in structure, clarity and collaboration, balancing creative direction with technical rigor. I move fluidly between strategy, execution and problem-solving, and step into tools and code when a project calls for it, using real-time pipelines to build scalable, production-ready visual systems. And I keep exploring new technologies and workflows, because the tools are always changing, and so is what’s possible.

I believe visuals should do more than look good: they should help people understand a product and push it toward its goals. My approach is grounded in structure, clarity and collaboration, balancing creative direction with technical rigor. I move fluidly between strategy, execution and problem-solving, and step into tools and code when a project calls for it, using real-time pipelines to build scalable, production-ready visual systems. And I keep exploring new technologies and workflows, because the tools are always changing, and so is what’s possible.

Delivered Campaign
Awards · FWA, Awwwards, MDA
Players on my games

CLIENTS

Adidas, Activision (Call of Duty Mobile), Ankama Games (Dofus), Bandai Namco (Dragon Ball FighterZ), Creative Assembly (Total War: Shogun), Digital Extremes (Warframe), Humility, Louis Vuitton, Netflix (Altered Carbon, Iron Fist, Narcos S2 / S3, The Get Down, Stranger Things S2, Marseille S1, La Casa de Papel, Lost in Space), Paperboy Paris, Paramount (Annihilation), PayPal, PlayStation, Polyson, Riot Games (League of Legends, Valorant, Legends of Runeterra), Roche Musique, Samsung, TikTok, Ubisoft (Anno 1800, Assassin’s Creed, Far Cry, Immortals Fenyx Rising, Tom Clancy’s Rainbow Six Siege, Steep, Watch Dogs), Unity Technologies, Wargaming (World of Tanks), Warner Bros. (Birds of Prey).

PRESS

  • GORE-TEXArticleGORE-TEX x Kolam2025
  • SchottShopSchott x Kolam2025
  • HighsnobietyArticleSchott x Kolam2025
  • HypebeastArticleAdidas x Kolam2023
  • HypebeastArticleDover Street Market2021
  • NuméroArticleHybrid with Samsung2020
  • Motion Design AwardMOTDKarol - Red Carpet2020
  • FWASOTDWorld of tanks interactive bootcamp2018
  • AwwwardsSOTDPlume and the forgotten letter2018
  • FWASOTDPlume and the forgotten letter2018
  • AwwwardsSOTDHeraclos2018
  • FWASOTMHeraclos2018
  • FWASOTDHeraclos2018
  • FWASOTDChristmas Experiments2017
  • FWASOTDChristmas Experiments2016
  • FWASOTDLux Operon2016

FROM THE LOGBOOK

delalleau.alexandre@gmail.com