All works
2017–2026 · 35 projects
Alongside the selected case studies, a fuller archive of the films, games and experiments that shaped my practice, as a 3D artist, motion designer and director. Each one a step in how I approach crafted, meaningful art direction.
- 2026MorphosisBrand & ProductCase study
- Vael and the whisper of timeInteractiveCase study
- Detective Noire3D & MotionCase study
- 2025Sri-Lankan RestaurantBrand & ProductCase study
- Cut-IT2Brand & ProductCase study
- Radiate Confidence3D & MotionCase study
- Mala MaalayaBrand & ProductCase study
- 2024Tennocon 19993D & MotionCase study
- Twister Trailer 4DX Items3D & MotionCase study
- Toronto Raptors3D & Motion
- 2023Tennocon 20233D & MotionCase study
- Many things, many travels3D & MotionCase study
- Winter 2023 Greetings3D & MotionCase study
- 2022Unity Game Services3D & MotionCase study
- Drive3D & Motion
- 2021Opening Title3D & MotionCase study
- Adilicious CampusBrand & ProductCase study
- 2020Red Carpet3D & MotionCase study
- Walking To The Moon3D & MotionCase study
- Wild Area3D & MotionCase study
- Samsung Hybrid3D & MotionCase study
- Songe3D & MotionCase study
- Anno 1800Games & Trailers
- Esport DocumentaryGames & Trailers
- Three KingdomsGames & Trailers
- Persona 5 RoyalGames & Trailers
- 2019Opening TitleGames & TrailersCase study
- Twitch IdentityGames & TrailersCase study
- Sweet Deals3D & Motion
- Interactive BootcampInteractive
- Fun ZoneInteractive
- 2018Plume and the forgotten letterInteractiveCase study
- HeraclosInteractiveCase study
- Ubisoft Store3D & MotionCase study
- 2017An Eternal ChristmasInteractiveCase study
delalleau.alexandre@gmail.com