Heraclos
and the quest he never asked for

Heraclos is a Master's graduation project created at Gobelins, l'école de l'image (France). The primary goal of this project was to demonstrate technical and creative skills around WebGL technology. We wanted to confirm the ability to create a coherent, customized workflow without using a game engine. This meant building everything from scratch—engine, physics, graphics rendering—based on the few resources available at the time, such as three.js, to name one. Today, the project has reached over a million unique players.

Date: 2018

Roles: Art Direction, 3D, Animation

Team: Maud Butin, Patrick Heng, Lovis Odin, Fabien Motte, Mohave, Antoine Fleury

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