Indie
Heraclos
Interactive, Video Game & UI/UX
Build a WebGL game from scratch, played by over a million people.
2018
Heraclos is a Master's graduation project created at Gobelins, l'école de l'image (France). The primary goal of this project was to demonstrate technical and creative skills around WebGL technology. We wanted to confirm the ability to create a coherent, customized workflow without using a game engine
ASK / GOAL
Moodboard
Researchs
This meant building everything from scratch engine, physics, graphics rendering based on the few resources available at the time, such as three.js, to name one. Today, the project has reached over a million unique players.
Storyboard
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Master Brand Elements
Project team and references:
Where I was involved
Copywriting
Art Direction
UI/UX
3D Design
Animation
Team
Dev: Patrick Heng
Fabien Motte
Music: Mohave
3D Models: Lovis Odin
Illustration + Copywriting: Maude Butin
