Indie

Heraclos

Interactive, Video Game & UI/UX

Build a WebGL game from scratch, played by over a million people.

2018

Heraclos is a Master's graduation project created at Gobelins, l'école de l'image (France). The primary goal of this project was to demonstrate technical and creative skills around WebGL technology. We wanted to confirm the ability to create a coherent, customized workflow without using a game engine

ASK / GOAL

Moodboard

Researchs

This meant building everything from scratch engine, physics, graphics rendering based on the few resources available at the time, such as three.js, to name one. Today, the project has reached over a million unique players.

Storyboard

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Master Brand Elements

Project team and references:

Where I was involved

Copywriting

Art Direction

UI/UX

3D Design

Animation

Team

Dev: Patrick Heng

Fabien Motte

Music: Mohave

3D Models: Lovis Odin

Illustration + Copywriting: Maude Butin

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