Montréal, Canada

1:35 PM
I work across animation, still imagery, and system-driven visual storytelling, building visual worlds for brands and products from early concept through production and long-term partnerships. My approach is grounded in structure, clarity, and collaboration, with a strong focus on how visuals support user understanding and product goals.
With a background in spatial design and UI/UX, I lead projects by balancing creative direction with technical rigor. I move fluidly between strategy, execution, and problem-solving, leveraging adaptable workflows, real-time pipelines, and evolving tools to build scalable, coherent, production-ready visual systems.
I work across animation, still imagery, and system-driven visual storytelling, building visual worlds for brands and products from early concept through production and long-term partnerships. My approach is grounded in structure, clarity, and collaboration, with a strong focus on how visuals support user understanding and product goals.
With a background in spatial design and UI/UX, I lead projects by balancing creative direction with technical rigor. I move fluidly between strategy, execution, and problem-solving, leveraging adaptable workflows, real-time pipelines, and evolving tools to build scalable, coherent, production-ready visual systems.
I’m comfortable operating across design, tools and code when a project demands it. Driven by curiosity, I continuously explore new technologies and workflows to create visual worlds that feel precise, expressive, and alive.
Beyond the screen, I value collective effort and long-term commitment. In 2025, my team and I ran over 700 km in under three days for a charitable cause; an experience that reflects how I approach my work: shared responsibility, sustained focus and impact built over time. I’m motivated by curiosity, human connection and the desire to build things that last projects, systems and relationships.

I’m comfortable operating across design, tools and code when a project demands it. Driven by curiosity, I continuously explore new technologies and workflows to create visual worlds that feel precise, expressive, and alive.

Beyond the screen, I value collective effort and long-term commitment. In 2025, my team and I ran over 700 km in under three days for a charitable cause; an experience that reflects how I approach my work: shared responsibility, sustained focus and impact built over time. I’m motivated by curiosity, human connection and the desire to build things that last projects, systems and relationships.

SELECTED clients

Adidas, Activision (Call of Duty Mobile), Ankama Games (Dofus), Bandai Namco (Dragon Ball FighterZ), Creative Assembly (Total War Shogun), Digital Extremes (Warframe), Humility, Louis Vuitton, Netflix (Altered Carbon, Iron Fist, Narcos S2 / S3, The Get Down, Stranger Things S2, Marseille S1, La Casa de Papel, Lost in Space), Paperboy Paris, Paramount (Annihilation), PayPal, PlayStation, Polyson, Riot Games (League of Legends, Valorant, Rune of Runeterra), Roche Musique, Samsung, TikTok, Ubisoft (Anno 1800, Assassin’s Creed, Far Cry, Immortal Fenyx Rising, Tom Clancy’s Rainbow Six Siege, Steep, Watch Dogs), Unity Technologies, Wargaming (World of Tanks), Warner Bros (Birds of Prey)

Publications

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