Montréal, Canada

12:21 PM
I create visual worlds for brands and products, through animation, still imagery and interactive experiences, from the first concept to final delivery, and often well beyond.
My background is in spatial design and UI/UX, which shapes how I lead: every visual has to serve something, whether it’s helping people understand a product or moving a brand forward. I balance creative direction with technical rigor, and I build real-time pipelines and visual systems that teams can actually grow with.
I create visual worlds for brands and products, through animation, still imagery and interactive experiences, from the first concept to final delivery, and often well beyond.

My background is in spatial design and UI/UX, which shapes how I lead: every visual has to serve something, whether it’s helping people understand a product or moving a brand forward. I balance creative direction with technical rigor, and I build real-time pipelines and visual systems that teams can actually grow with.

I’m curious by nature. New tools and workflows are part of the job, not a side interest, and they’re often where the most interesting ideas come from.
In 2025, my team and I ran more than 700 km in under three days for a charitable cause. No one could have done it alone, and no single day made it happen. That’s how I see good work: shared effort, steady focus, and results that build over time.
What drives me is people, and making things that last: projects, systems, relationships.

I’m curious by nature. New tools and workflows are part of the job, not a side interest, and they’re often where the most interesting ideas come from.

In 2025, my team and I ran more than 700 km in under three days for a charitable cause. No one could have done it alone, and no single day made it happen. That’s how I see good work: shared effort, steady focus, and results that build over time.

What drives me is people, and making things that last: projects, systems, relationships.

SELECTED clients

Adidas, Activision (Call of Duty Mobile), Ankama Games (Dofus), Bandai Namco (Dragon Ball FighterZ), Creative Assembly (Total War Shogun), Digital Extremes (Warframe), Humility, Louis Vuitton, Netflix (Altered Carbon, Iron Fist, Narcos S2 / S3, The Get Down, Stranger Things S2, Marseille S1, La Casa de Papel, Lost in Space), Paperboy Paris, Paramount (Annihilation), PayPal, PlayStation, Polyson, Riot Games (League of Legends, Valorant, Rune of Runeterra), Roche Musique, Samsung, TikTok, Ubisoft (Anno 1800, Assassin’s Creed, Far Cry, Immortal Fenyx Rising, Tom Clancy’s Rainbow Six Siege, Steep, Watch Dogs), Unity Technologies, Wargaming (World of Tanks), Warner Bros (Birds of Prey)

Adidas, Activision (Call of Duty Mobile), Ankama Games (Dofus), Bandai Namco (Dragon Ball FighterZ), Creative Assembly (Total War Shogun), Digital Extremes (Warframe), Humility, Louis Vuitton, Netflix (Altered Carbon, Iron Fist, Narcos S2 / S3, The Get Down, Stranger Things S2, Marseille S1, La Casa de Papel, Lost in Space), Paperboy Paris, Paramount (Annihilation), PayPal, PlayStation, Polyson, Riot Games (League of Legends, Valorant, Rune of Runeterra), Roche Musique, Samsung, TikTok, Ubisoft (Anno 1800, Assassin’s Creed, Far Cry, Immortal Fenyx Rising, Tom Clancy’s Rainbow Six Siege, Steep, Watch Dogs), Unity Technologies, Wargaming (World of Tanks), Warner Bros (Birds of Prey)

Publications

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